![octane render c4d textures in max octane render c4d textures in max](https://img2.cgtrader.com/items/655866/a8a3690117/scene-04-archinteriors-for-c4d-vol-33-3d-model-c4d.jpg)
![octane render c4d textures in max octane render c4d textures in max](https://preview.free3d.com/img/2020/08/2400333746961123318/585ehfzl-900.jpg)
Now let’s go down to the Octane Renderer settings, and in the Render AOV Group tab, tick the Enable checkbox to tell Octane that we want to use AOVs. Final JPG's included This file is for Educational purposes & it does. Let’s head back to C4D’s Render Settings by hitting Ctl/Cmd-B or by just clicking the Render Settings button in the upper right (clapboard with the gear).
#OCTANE RENDER C4D TEXTURES IN MAX FULL#
I provide all the 3D scene files in the package: Full 3D scene Cinema4D File with: Materials, Textures & shaders Light Setup, Camera Settings Render settings Raw render files included Photoshop files with FX. The biggest part of a car shade is the metallic sparkles in the paint and the way the paint fade on angles and curves. Octane - C4D Scene files - Living Room Interior 3D model - Full CGI. In our example, the hdri map is 2K only, so let’s use it for Reflections and Refractions only and for Camera visible environment we will use the same map but in higher. So I focused my studies on real car paint, to recreate them as much as I can to make my cars looks real. With Octane Render you can set-up texture environments so they are visible to the camera (Backplate), visible to Reflections and visible to Refractions independently.
#OCTANE RENDER C4D TEXTURES IN MAX FREE#
To speed up my workflow, it was interesting for me to get a big car shader library, to simply plug and play with textures !īecause existing free shaders (in my knowledge), are not as realistic as i would like. As I'm in love with car renders, I plan to do some car render projects.